Daytona Road Course 2006 Update Project

I have started a major project to update the Daytona RC originally done by Smokey.  This project is primarily aimed at creating an up to date track to reflect the changes made to the infield course with the recent repaving of the infield course, and to create two versions of the track to be used in SSCA Endurance racing in 2006 and 2007.  Once I have completed doing a new infield course, I will take the new track and create a night version also.  I plan on using a lot of the techniques I put into the Fasturd Enduro Night track to create the illusion of driving at night on the infield course, as well as driving under the lights on the main track.  The final result should be a two tracks that can be used independently, or in tandem for a 24 hour Endurance race, by running the day track for 12 hours, and the night track for 12 hours.

Here is a list of the things I plan on doing during this project and the dates they have been done.

I will post screen shots as different tasks are completed, and will have an updated zip of the track posted here as I feel there is something new enough to share.  Please assist me with this project by sending an email or message to me with any feedback..

thanks

foz@fasturd.com

 

Here is a list of the things that have been changed for the Daytona Road Course DAY version:

TRACK LAYOUT and PHYSICS

GRAPHIC and OBJECT updates

DOWNLOAD the final version:  DAYTONA RC FRL

Screen Shots of Daytona RC FRL day version

Hit Counter

 

ALERT... ALERT... ALERT.... ALERT  (JANUARY 2007)

there was an bug in the penalty.. steps have been taken to fix this is in beta now..

Daytona Road Course FRL V2 beta

 


Once I have completed the day version I will start putting updates on the night version as I complete the tasks below.

Daytona RC FRL... Night time version

 
Repaint grass mips to be more night like  
Repaint all billboard logos to have sunburst or spot light effect  
Repaint ferris wheel, grand stands, and anything else not from the shared folder  
Repaint all mips assigned to buildings to reflect night with night effects and spotlights  
Add light poles around infield course  
Apply shading to wall sections and undo shade or texture effects from day version.  
Apply shading textures to grass and track in infield  
Insert special light effects on track under light poles to create illusion of into and out of light pools  
Look at ini file changes to reflect night time racing conditions